A downloadable game for Windows

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SHOOT, SLASH, BLOCK and DASH! Defeat dangerous war-mechs, upgrade your abilities and vanquish mystical and mechanical bosses on your journey through a world where magic and technology are at war.


DEMO INCLUDES ONLY INTRO SEQUENCE AND FIRST FEW LOCATIONS!

Get the full game on Steam!


DESCRIPTION

BrightSeeker is an action RPG set in a futuristic fantasy world where people and their mechanical constructs rose up against their gods. Fight your way through hordes of deadly mechanical soldiers as the Seeker — the last descendant of the ancient gods — who lost their only companion to these machines. Take your revenge and find a way to bring your loved one back to life...


Shoot, slash and dash to defeat numerous enemies.

Block projectiles with your shield. Time your blocks well and deflect the projectiles back at your enemies.




Upgrade and modify your abilities to suit your own play-style and make them even more powerful.





Journey through the futuristic neon-drenched world, explore different locations, meet new characters and uncover hidden secrets.




In BrightSeeker, harder difficulty doesn't mean enemies will have unfair advantages or become bullet sponges. Instead, you can adjust the difficulty to suit your own play-style and decide what benefits you or your enemies will get.

Unlock new abilities for enemies to make them more challenging to defeat or give yourself boosts to make the game easier. The game will be only as difficult/easy as you make it.


KEY FEATURES

  • Shoot, slash and dash to defeat deadly enemies.
  • Block and deflect projectiles with a shield.
  • Unlock powerful special abilities.
  • Customize your weapons in The Ability Forge.
  • Vanquish challenging bosses.
  • Play at your own difficulty level.
  • Explore the futuristic world.


Download

Download NowName your own price

Click download now to get access to the following files:

brightseeker-demo-win64.zip 911 MB
Version 1
BrightSeeker_ConceptArt_Book.pdf 5 MB

Comments

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(1 edit) (+1)

Very cool demo with some fantastic art design, interesting worldbuilding and an overall level of polish beyond the usual indie projects I see posted here. This feels like a big budget release title with a lot of time and love put into it and I'm very interested to see how the game develops. If you're here just wondering if this demo is worth playing through or not, then I'd say if you like games like Transistor or Hades then absolutely, Brightseeker is worth the download and the time to try it out. It's a free demo and a very well put together one at that.

Since this game is still in alpha and will probably undergo a lot of tweaks, I'm going to give some specific feedback based on my play experience:

It's difficult for me to adjust to the isometric movement of the arrow keys right away, but I started to get used to it near the end of the demo, so I imagine it will grow on me, though I think players used to the controls in other isometric action games will get frustrated. Or maybe the game was mainly designed with controllers in mind? Either way, I tried adjusting the "Isometric North" setting in the options and it didn't have any effect. Once this option is functional I think it should be turned off by default and toggleable for people who prefer the current movement.

Also, the demo really encourages players to spam the dash button constantly while poking away at enemies from across the screen with projectiles. It's way easier than to try to engage enemies in melee (which inevitably results in the player taking damage) or using the extremely tight shield parry window (which feels nearly impossible to get deflected shots to actually hit enemies). It doesn't help that enemies in the demo are incapable of catching up to a backdashing player and have no countermeasures to prevent this. There really aught to be a cooldown on the dash and ways to make using the shield more rewarding, this would encourage the player to constantly mix up their gameplay. I'd like to see some melee combos too to add more finesse in how attacks are executed.

Hey Vryheid, thank you so much for trying out the demo and for your feedback, it's really helpful and I appreciate you taking the time to write it all down!